OpenGL Programming Guide
or 'The Red Book'
About This
Guide
Chapter
1: Introduction to OpenGL
Chapter
2: Drawing Geometric Objects
Chapter
3: Viewing
Chapter
4: Display Lists
Chapter
5: Color
Chapter
6: Lighting
Chapter
7: Blending, Antialiasing, and Fog
Chapter
8: Drawing Pixels, Bitmaps, Fonts, and Images
Chapter
9: Texture Mapping
Chapter
10: The Framebuffer
Chapter
11: Evaluators and NURBS
Chapter
12: Selection and Feedback
Chapter
13: Now That You Know
Appendix
A: Order of Operations
Appendix
B: OpenGL State Variables
Appendix
C: The OpenGL Utility Library
Appendix
D: The OpenGL Extension to the X Window System
Appendix
E: The OpenGL Programming Guide Auxiliary Library
Appendix
F: Calculating Normal Vectors
Appendix
G: Homogeneous Coordinates and Transformation Matrices
Appendix
H: Programming Tips
Appendix
I: OpenGL Invariance
Appendix
J: Color Plates
Glossary (not included in this version)
This easily downloadable version was compiled by UnreaL. See the about
page for copyright, authoring and distribution information.